Worked in the game industry for 17 years and have been part of 18 titles. Currently working as the lead for the hard surface team at Bungie, US on Destiny 2 and the expanision Curse of Osiris. Previously I worked at EA DICE, Sweden on the following projects Battlefield 1, Battlefield 4, Battlefield 3, Battlefield: Bad Company 2 Vietnam and Medal of Honor Tier 1. I also worked on several expansions such as They shall not pass, Battlefield 1 and Naval Strike, Battlefield 4.
Previous to DICE I worked as a senior artist at GRIN with Bionic Commando and Terminator Salvation. Before that as a senior artist at Guerrilla Games and Killzone 2.
My role has been to manage groups of specialized artist in the field of weapons, vehicles and robots. Developing new workflows, mentoring, pushing the visual quality to a new level, anticipate and solve problems, plan and execute on time, and deliver more than expected.
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